DEEPWORKS
Version —

THE RUN

Every run starts from nothing.

A first-person shooter that runs in your browser. Forty waves and four bosses: the Foreman at 12, the Guardian at 24, the Incubator at 36, and the Overseer at the end.

Kills pay credits. Between waves you spend them on weapon rarity, ammo, abilities and salvaged parts, and you take one upgrade from the two on offer. No two builds end up the same.

BETWEEN WAVES

Gain credits, upgrade your build.

Two free upgrades offered

Clear a wave and two upgrades are offered at no cost. Take one; the other is gone.

Weapon rarity

Five tiers per weapon. Damage, magazine and handling scale with each one.

Ammo & abilities

Shockwave, Decoy, Gravity Well, Overdrive, Flashbang, Sentry, Emergency Stim — each tiers up, each competes with the gun you wanted.

Second Wind

One purchase per run. The hit that would kill you heals you instead, time slows for three seconds and every enemy loses track of you. It only fires once.

Reroll

Don’t like the shop’s offerings? Take your chance on a reroll.

Commit to a build

Credits are scarce. Pick a direction early and pay it down — spreading thin, or pivoting halfway through a run, is how runs end.

BROWSE THE ARMORY →

WAVES 12 · 24 · 36 · 40

FOUR BOSSES

The Foreman, the Guardian, the Incubator, the Overseer. Whatever you built on the way down is what you fight them with. There is no shop at the bottom.

RECORDS

Measured, not submitted.

Run counts and times come straight from run analytics.

SEE THE LEADERBOARD →

Subject 0447 is no longer in the vat.